With 6 torps per side, decent rudder shift speed and monster AP damage, it's a very dangerous opponent in 1v1 situations. The Yorck is also great at ambushing bigger ships.If both teams are timid, you can park your ship behind cover and just spam HE undetected.If the map offers cover, use it to get to the choke points without being seen. If the map doesn't have much cover, stay at range and spam HE at spotted targets. At the beginning of the round don't rush in and get focused.Small pointers for doing well in the Yorck In these moments you only need to point your bow to the DD, evade whatever panic torp salvos it throws at you and then bring your rear guns to bear and just blast them off the water surface. I especially love getting close to DDs, forcing them to smoke and then foraying into smokes. Lastly, the combination of an agile hull, amazing HE shells and the bonus to German Hydroacoustic Search ability (+4.5km assured detection range), makes the Yorck a viscious DD hunter. Add that the Yorck reloads its 210mm guns much faster than the other Tier 7 203mms and you get a mighty HE spammer that deals consistent damage throughout the match. The Yorck is much more accurate compared to the other Tier 7 cruisers, so will land more shells with each accurate salvo. This is lower than what you'll get with a Myoko, but the keyword here is consistency and accuracy. With a good HE salvo to the superstructure, lower tier ships tend to take 3-4k consistent damage and higher tier ships tend to take anywhere between 2-3k damage.
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